There has been a lot of talk about free to play models in gaming. And a lot of words have been thrown around that people may not truly understand. There has also been a fair amount of people saying that games that have a fair (more on that) business models are “Pay to win”. so here are the many types of business models you may encounter.
-Pay to win
This model ONLY counts in games that feature a dedicated Player versus player experience. A model that allows players to buy items that give them a SIGNIFICANT advantage over the ones that do not, making the game unfair.
-Pay to play
a model that severly limits the players options in content until the player puts Money into the game.
A model that only offers cosmetics or boosters (these must only be able to help unlock gear or items that are diffrent but not just flatout better) in the cash shop.
As long as the game is dedicated to co-op you could offer a 100 dollar flaming dinosaur for all I care because it benefits EVERYONE on the team and does not disadvantage anyone.
Now all of these buisness models have one thing in common THEY DO NOT DETERMINE IF THE GAME IS GOOD OR BAD. Just because Zombies Monsters Robots had a huge cash grab for a buisness model doesn’t mean it isn’t a high octane B-movie thrill ride. Yeah Loadout is a little unbalanced when it comes to things you can buy in the cash shop, but it allows you too easily build some crazy fun weapons without spending a dime. So at the end of the day the progression and buisness model is only half the game and you have to consider that these developers have to support continued development of the game.